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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/11/2026 2:32:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=07ac857c9ee646778125ec1bc21eccb3

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 411
Difficulty: Very Difficult
Map Difficulty Score: 239.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player Number P X T Rubble Blockade 3 U Rubble Blockade 6 H Jungle Blockade 1 J Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 411 248 80
32%
56
23%
9
4%
7
3%
54
22%
4
2%
13
5%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (342, -431) 240° (4x) 180° 26.0
3 Hex Map - X (554, -942) 300° (5x) 120°, 240° 69.0
4 Blockade - Rubble Blockade 3 (895, -1357) 300° (5x) on top -
5 Hex Map - T (1010, -1254) 180° (3x) 120° 75.0
6 Blockade - Rubble Blockade 6 (1443, -1513) 300° (5x) on top -
7 Hex Map - U (1558, -1410) 120° (2x) 60° 77.0
8 Blockade - Jungle Blockade 1 (1811, -1326) 240° (4x) on top -
9 Hex Map - H (1921, -943) 60° (1x) 59.0
10 Blockade - Sand Blockade 2 (2100, -925) 180° (3x) on top -
11 Hex Map - J (1968, -400) 180° (3x) 30° 58.0
12 Ending - Jungle (2153, -78) 30° (1x) - -
13 Tavern - Sand (254, -1120) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 3 6
2 P → X 16 Space Strip - P 180° Hex Map - X 3 8
3 X → T Hex Map - X 120° Hex Map - T 300° 5 13
4 T → U Hex Map - T 120° Hex Map - U 300° 5 8
5 U → H Hex Map - U 60° Hex Map - H 240° 3 7
6 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
7 H → J Hex Map - H Hex Map - J 180° 7 11
8 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 6


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