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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/2/2025 10:11:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=07dd5c1279d441b6a54c2a05fe7fa9a0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 251.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number K Sand Blockade 2 I Jungle Blockade 5 Q E N Rubble Blockade 6 O C H Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 472 298 139
47%
53
18%
13
4%
5
2%
57
19%
5
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 60° (1x) 62.0
4 Blockade - Jungle Blockade 5 (499, 95) 180° (3x) on top -
5 Hex Map - I (367, 620) 300° (5x) 300° 79.0
6 16 Space Strip - Q (25, 816) 120° (2x) 300° 26.0
7 Hex Map - E (-314, 1010) 180° (3x) 300° 70.0
8 Blockade - Rubble Blockade 6 (-299, 1091) 120° (2x) on top -
9 Hex Map - N (-678, 1478) 0° (0x) 300° 49.0
10 16 Space Strip - O (-1113, 1749) 60° (1x) 38.0
11 Hex Map - C (-1312, 2252) 300° (5x) 300° 41.0
12 Blockade - Jungle Blockade 1 (-1343, 2255) 120° (2x) on top -
13 Hex Map - H (-1722, 2642) 180° (3x) 330° 59.0
14 Ending - Water (-1907, 2964) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 8
2 K → I Hex Map - K Hex Map - I 180° 5 10
3 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 8 11
4 Q → E 16 Space Strip - Q 300° Hex Map - E 120° 8 12
5 E → N Hex Map - E 300° Hex Map - N 120° 3 4
6 N → O Hex Map - N 300° 16 Space Strip - O 120° 4 6
7 O → C 16 Space Strip - O Hex Map - C 180° 3 5
8 C → H Hex Map - C 300° Hex Map - H 120° 5 7
9 H → Water Hex Map - H 330° Ending - Water 180° 3 9


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