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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/28/2026 2:56:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=07ec6647eebd46879e216b9b8f5caf18

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 497
Difficulty: Very Difficult
Map Difficulty Score: 285.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number V Jungle Blockade 1 P H I Water Blockade 4 W Sand Blockade 2 T Rubble Blockade 6 D Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 497 286 102
36%
83
29%
17
6%
8
3%
44
15%
4
1%
5
2%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - V (410, -390) 240° (4x) 60°, 180° 73.0
4 16 Space Strip - P (748, 40) 300° (5x) 60° 26.0
5 Hex Map - H (1230, 231) 300° (5x) 60° 59.0
6 Blockade - Water Blockade 4 (1667, 3) 240° (4x) on top -
7 Hex Map - I (1777, 386) 120° (2x) 60° 79.0
8 Blockade - Sand Blockade 2 (2214, 158) 240° (4x) on top -
9 Hex Map - W (2324, 541) 0° (0x) 120° 73.0
10 Blockade - Rubble Blockade 6 (2757, 282) 300° (5x) on top -
11 Hex Map - T (2872, 385) 0° (0x) 120° 75.0
12 Blockade - Jungle Blockade 5 (3305, 126) 300° (5x) on top -
13 Hex Map - D (3420, 229) 240° (4x) 90° 68.0
14 Ending - Water (3790, 229) 90° (2x) - -
15 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 10
2 V → P Hex Map - V 60° 16 Space Strip - P 240° 3 7
3 P → H 16 Space Strip - P 60° Hex Map - H 240° 3 4
4 H → I Hex Map - H 60° Hex Map - I 240° 5 9
5 I → W Hex Map - I 60° Hex Map - W 240° 5 6
6 W → T Hex Map - W 120° Hex Map - T 300° 5 9
7 T → D Hex Map - T 120° Hex Map - D 300° 2 7
8 V → Sand Hex Map - V 180° Tavern - Sand 5 7
9 D → Water Hex Map - D 90° Ending - Water 300° 3 6


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