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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/27/2026 1:19:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=081bc6e66b794031b8ad49db364feb88

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 437
Difficulty: Difficult
Map Difficulty Score: 197.9

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number T C V W Q O G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
9 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 437 260 82
32%
59
23%
16
6%
7
3%
47
18%
4
2%
22
8%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - T (501, 233) 240° (4x) 120°, 300° 75.0
3 Hex Map - C (1003, -1) 240° (4x) 180° 41.0
4 Hex Map - V (956, -544) 60° (1x) 120° 73.0
5 Hex Map - W (1458, -778) 60° (1x) 180° 73.0
6 16 Space Strip - Q (1548, -1168) 180° (3x) 180° 26.0
7 16 Space Strip - O (1685, -1403) 180° (3x) 180° 38.0
8 Hex Map - G (1775, -1793) 120° (2x) 210° 69.0
9 Ending - Water (1590, -2115) 210° (4x) - -
10 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → C Hex Map - T 120° Hex Map - C 300° 7 8
3 C → V Hex Map - C 180° Hex Map - V 6 8
4 V → W Hex Map - V 120° Hex Map - W 300° 7 12
5 T → Rubble Hex Map - T 300° Tavern - Rubble 120° 4 7
6 W → Q Hex Map - W 180° 16 Space Strip - Q 6 13
7 Q → O 16 Space Strip - Q 180° 16 Space Strip - O 7 9
8 O → G 16 Space Strip - O 180° Hex Map - G 6 9
9 G → Water Hex Map - G 210° Ending - Water 60° 3 6


Generated with v11.1.9