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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/2/2026 6:52:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=08665d1223b341c1bc15e49e2e8ff0fd

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 501.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number F Rubble Blockade 6 X Sand Blockade 2 K Jungle Blockade 1 R V C Rubble Blockade 3 T Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 471 286 112
39%
62
22%
13
5%
7
2%
40
14%
9
3%
19
7%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (529, -384) 240° (4x) on top -
3 Hex Map - F (639, -1) 0° (0x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (454, 17) 180° (3x) on top -
5 Hex Map - X (322, 542) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (383, 701) 120° (2x) on top -
7 Hex Map - K (4, 1088) 180° (3x) 0° 62.0
8 16 Space Strip - R (-268, 1478) 180° (3x) 0° 33.0
9 Hex Map - V (4, 1866) 240° (4x) 300° 73.0
10 Blockade - Rubble Blockade 3 (19, 1947) 120° (2x) on top -
11 Hex Map - C (-360, 2334) 240° (4x) 240° 41.0
12 Blockade - Jungle Blockade 5 (-578, 2150) 60° (1x) on top -
13 Hex Map - T (-953, 2257) 300° (5x) 270° 75.0
14 Ending - Water (-1323, 2257) 270° (5x) - -
15 Tavern - Sand (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 1 2
2 F → X Hex Map - F 0° Hex Map - X 180° 1 2
3 X → K Hex Map - X 300° Hex Map - K 120° 1 4
4 K → R Hex Map - K 0° 16 Space Strip - R 180° 3 5
5 R → V 16 Space Strip - R 0° Hex Map - V 180° 3 5
6 V → C Hex Map - V 300° Hex Map - C 120° 3 6
7 C → T Hex Map - C 240° Hex Map - T 60° 2 3
8 F → Sand Hex Map - F 120° Tavern - Sand 300° 6 9
9 T → Water Hex Map - T 270° Ending - Water 120° 3 6


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