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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:30:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=08bad6dfec1f48f28547dcb45cd92947

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Very Difficult
Map Difficulty Score: 320.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number T Jungle Blockade 1 L Water Blockade 4 R W F Sand Blockade 2 V Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 439 248 95
38%
54
22%
18
7%
7
3%
33
13%
9
4%
9
4%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - T (410, -390) 300° (5x) 60°, 180° 75.0
4 Blockade - Water Blockade 4 (847, -618) 240° (4x) on top -
5 Hex Map - L (957, -235) 300° (5x) 69.0
6 16 Space Strip - R (867, 155) 0° (0x) 60° 33.0
7 Hex Map - W (1414, 231) 0° (0x) 120° 73.0
8 Blockade - Sand Blockade 2 (1847, -28) 300° (5x) on top -
9 Hex Map - F (1962, 75) 60° (1x) 60° 69.0
10 Blockade - Jungle Blockade 5 (2399, -153) 240° (4x) on top -
11 Hex Map - V (2509, 230) 180° (3x) 30° 73.0
12 Ending - Water (2694, 552) 30° (1x) - -
13 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 5 6
2 T → L Hex Map - T 60° Hex Map - L 240° 3 6
3 L → R Hex Map - L 16 Space Strip - R 180° 5 11
4 R → W 16 Space Strip - R 60° Hex Map - W 240° 3 4
5 W → F Hex Map - W 120° Hex Map - F 300° 5 9
6 F → V Hex Map - F 60° Hex Map - V 240° 2 7
7 T → Sand Hex Map - T 180° Tavern - Sand 6 7
8 V → Water Hex Map - V 30° Ending - Water 240° 3 9


Generated with v11.2.9