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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:28:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=08ccabe746af40afb9da06115471cf7d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 401
Difficulty: Difficult
Map Difficulty Score: 217.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number K Sand Blockade 2 U Rubble Blockade 3 R X S Jungle Blockade 5 J Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 401 248 110
44%
38
15%
9
4%
5
2%
49
20%
7
3%
10
4%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - K (548, -156) 180° (3x) 180°, 60° 62.0
4 Blockade - Rubble Blockade 3 (815, -674) 0° (0x) on top -
5 Hex Map - U (683, -699) 300° (5x) 60° 77.0
6 16 Space Strip - R (1117, -662) 60° (1x) 33.0
7 Hex Map - X (1191, -159) 300° (5x) 69.0
8 Blockade - Jungle Blockade 5 (1188, -141) 180° (3x) on top -
9 Hex Map - S (1056, 384) 300° (5x) 300° 55.0
10 Blockade - Water Blockade 4 (1025, 387) 120° (2x) on top -
11 Hex Map - J (646, 774) 120° (2x) 330° 58.0
12 Ending - Jungle (461, 1096) 330° (6x) - -
13 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 7
2 K → U Hex Map - K 180° Hex Map - U 5 10
3 U → R Hex Map - U 60° 16 Space Strip - R 240° 4 6
4 R → X 16 Space Strip - R Hex Map - X 180° 3 6
5 X → S Hex Map - X Hex Map - S 180° 5 9
6 S → J Hex Map - S 300° Hex Map - J 120° 5 6
7 K → Sand Hex Map - K 60° Tavern - Sand 240° 6 10
8 J → Jungle Hex Map - J 330° Ending - Jungle 180° 3 6


Generated with v11.2.9