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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:08:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=08e582b62e0b42ef9e68d9b10e04022e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 487
Difficulty: Very Difficult
Map Difficulty Score: 286.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number U Rubble Blockade 3 X Water Blockade 4 H Jungle Blockade 1 T Rubble Blockade 6 Q F L Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 487 286 115
40%
54
19%
12
4%
8
3%
48
17%
8
3%
16
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - U (547, 155) 300° (5x) 0°, 120° 77.0
4 Blockade - Water Blockade 4 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (381, 701) 120° (2x) on top -
7 Hex Map - H (2, 1088) 120° (2x) 59.0
8 Blockade - Rubble Blockade 6 (272, 1106) 180° (3x) on top -
9 Hex Map - T (140, 1631) 120° (2x) 300° 75.0
10 16 Space Strip - Q (-341, 1824) 240° (4x) 300° 26.0
11 Hex Map - F (-815, 2015) 180° (3x) 300° 69.0
12 Blockade - Sand Blockade 2 (-984, 1784) 120° (2x) on top -
13 Hex Map - L (-1363, 2171) 240° (4x) 270° 69.0
14 Ending - Water (-1733, 2171) 270° (5x) - -
15 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 5 8
2 U → X Hex Map - U Hex Map - X 180° 5 10
3 X → H Hex Map - X 300° Hex Map - H 120° 5 14
4 H → T Hex Map - H Hex Map - T 180° 4 9
5 T → Q Hex Map - T 300° 16 Space Strip - Q 120° 3 5
6 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 3 7
7 F → L Hex Map - F 300° Hex Map - L 120° 5 9
8 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 9
9 L → Water Hex Map - L 270° Ending - Water 120° 3 8


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