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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:19:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=091531ad0c1145a1b6114bfe28c56041

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Moderate
Map Difficulty Score: 162.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number C Jungle Blockade 5 E Jungle Blockade 1 H Water Blockade 4 Q P L I Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
10 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
11 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 412 261 117
45%
55
21%
11
4%
6
2%
42
16%
6
2%
24
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 300° (5x) 180° 41.0
4 Blockade - Jungle Blockade 1 (678, -752) 0° (0x) on top -
5 Hex Map - E (546, -777) 180° (3x) 120° 70.0
6 Blockade - Water Blockade 4 (933, -1114) 300° (5x) on top -
7 Hex Map - H (1048, -1011) 300° (5x) 120° 59.0
8 16 Space Strip - Q (1432, -1127) 300° (5x) 180° 26.0
9 16 Space Strip - P (1368, -1479) 180° (3x) 240° 26.0
10 Hex Map - L (911, -1713) 240° (4x) 240° 69.0
11 Blockade - Rubble Blockade 3 (831, -2131) 60° (1x) on top -
12 Hex Map - I (456, -2024) 60° (1x) 210° 79.0
13 Ending - Jungle (271, -2346) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → E Hex Map - C 180° Hex Map - E 6 7
3 E → H Hex Map - E 120° Hex Map - H 300° 7 11
4 H → Q Hex Map - H 120° 16 Space Strip - Q 300° 7 11
5 Q → P 16 Space Strip - Q 180° 16 Space Strip - P 4 10
6 P → L 16 Space Strip - P 240° Hex Map - L 60° 3 7
7 L → I Hex Map - L 240° Hex Map - I 60° 7 10
8 I → Jungle Hex Map - I 210° Ending - Jungle 60° 3 6


Generated with v11.2.9