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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/10/2026 3:33:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=092075d68d3a4e6b8da05a5d11b4c0b3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 301.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player Number J Water Blockade 4 G Rubble Blockade 6 L Jungle Blockade 1 C Sand Blockade 2 P Q E M Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
13 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 493 299 125
42%
55
18%
18
6%
7
2%
48
16%
8
3%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 0° (0x) 60° 58.0
4 Blockade - Rubble Blockade 6 (893, -384) 240° (4x) on top -
5 Hex Map - G (1003, -1) 0° (0x) 120° 69.0
6 Blockade - Jungle Blockade 1 (1390, -338) 300° (5x) on top -
7 Hex Map - L (1505, -235) 300° (5x) 120° 69.0
8 Blockade - Sand Blockade 2 (1846, -650) 300° (5x) on top -
9 Hex Map - C (1961, -547) 0° (0x) 60° 41.0
10 16 Space Strip - P (2505, -464) 0° (0x) 26.0
11 16 Space Strip - Q (2732, -227) 180° (3x) 26.0
12 Hex Map - E (2640, 161) 300° (5x) 70.0
13 Blockade - Rubble Blockade 3 (2455, 179) 180° (3x) on top -
14 Hex Map - M (2323, 704) 0° (0x) 330° 91.0
15 Ending - Water (2138, 1026) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 8
2 J → G Hex Map - J 60° Hex Map - G 240° 5 7
3 G → L Hex Map - G 120° Hex Map - L 300° 7 10
4 L → C Hex Map - L 120° Hex Map - C 300° 6 9
5 C → P Hex Map - C 60° 16 Space Strip - P 240° 3 4
6 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 5 11
7 Q → E 16 Space Strip - Q Hex Map - E 180° 5 7
8 E → M Hex Map - E Hex Map - M 180° 1 2
9 M → Water Hex Map - M 330° Ending - Water 180° 3 6


Generated with v11.2.6