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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/26/2026 1:26:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=092bd073fdde40ac9afa0acfdfea9b0b

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 417
Difficulty: Very Difficult
Map Difficulty Score: 240.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number P D Q H F Rubble Blockade 6 N Jungle Blockade 1 I Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 417 260 118
45%
63
24%
11
4%
5
2%
43
17%
4
2%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (544, 83) 0° (0x) 60° 26.0
3 Hex Map - D (953, 393) 240° (4x) 300° 68.0
4 16 Space Strip - Q (501, 627) 0° (0x) 26.0
5 Hex Map - H (591, 1015) 300° (5x) 59.0
6 Blockade - Rubble Blockade 6 (952, 1033) 180° (3x) on top -
7 Hex Map - F (820, 1558) 60° (1x) 300° 69.0
8 Blockade - Jungle Blockade 1 (651, 1327) 120° (2x) on top -
9 Hex Map - N (272, 1714) 60° (1x) 240° 49.0
10 Blockade - Rubble Blockade 3 (54, 1530) 60° (1x) on top -
11 Hex Map - I (-321, 1637) 240° (4x) 210° 79.0
12 Ending - Jungle (-506, 1315) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 3 4
2 P → D 16 Space Strip - P 60° Hex Map - D 240° 3 7
3 D → Q Hex Map - D 300° 16 Space Strip - Q 120° 3 7
4 Q → H 16 Space Strip - Q Hex Map - H 180° 7 13
5 H → F Hex Map - H Hex Map - F 180° 3 7
6 F → N Hex Map - F 300° Hex Map - N 120° 5 6
7 N → I Hex Map - N 240° Hex Map - I 60° 3 6
8 I → Jungle Hex Map - I 210° Ending - Jungle 60° 3 6


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