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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/17/2026 7:28:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0934d966b37448619c43fbeba8960a1f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 506
Difficulty: Very Difficult
Map Difficulty Score: 388.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number X Jungle Blockade 5 T Rubble Blockade 3 V Jungle Blockade 1 L Rubble Blockade 6 E Water Blockade 4 I Sand Blockade 2 P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 506 287 119
41%
65
23%
17
6%
8
3%
32
11%
9
3%
13
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - X (409, 389) 180° (3x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 3 (679, 407) 180° (3x) on top -
5 Hex Map - T (547, 932) 120° (2x) 300° 75.0
6 Blockade - Jungle Blockade 1 (378, 701) 120° (2x) on top -
7 Hex Map - V (-1, 1088) 240° (4x) 73.0
8 Blockade - Rubble Blockade 6 (-4, 1106) 180° (3x) on top -
9 Hex Map - L (-136, 1631) 300° (5x) 300° 69.0
10 Blockade - Water Blockade 4 (-305, 1400) 120° (2x) on top -
11 Hex Map - E (-684, 1787) 180° (3x) 70.0
12 Blockade - Sand Blockade 2 (-687, 1805) 180° (3x) on top -
13 Hex Map - I (-819, 2330) 240° (4x) 300° 79.0
14 16 Space Strip - P (-1299, 2292) 120° (2x) 330° 26.0
15 Ending - Jungle (-1332, 2572) 330° (6x) - -
16 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 3 4
2 B → X Starting - B 60° Hex Map - X 240° 5 8
3 X → T Hex Map - X Hex Map - T 180° 4 11
4 T → V Hex Map - T 300° Hex Map - V 120° 5 7
5 V → L Hex Map - V Hex Map - L 180° 5 10
6 L → E Hex Map - L 300° Hex Map - E 120° 5 6
7 E → I Hex Map - E Hex Map - I 180° 5 6
8 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
9 I → P Hex Map - I 300° 16 Space Strip - P 120° 3 7
10 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 7


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