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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2024 5:11:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0990b1f896c74613b896c7448982701f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 574.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number F Rubble Blockade 3 G Jungle Blockade 5 N Jungle Blockade 1 J Rubble Blockade 6 Q D O L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 489 298 137
46%
52
17%
15
5%
6
2%
52
17%
8
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - F (410, -390) 120° (2x) 120° 69.0
4 Blockade - Jungle Blockade 5 (797, -727) 300° (5x) on top -
5 Hex Map - G (912, -624) 60° (1x) 69.0
6 Blockade - Jungle Blockade 1 (1364, -606) 180° (3x) on top -
7 Hex Map - N (1232, -81) 0° (0x) 49.0
8 Blockade - Rubble Blockade 6 (1502, -63) 180° (3x) on top -
9 Hex Map - J (1370, 462) 0° (0x) 60° 58.0
10 16 Space Strip - Q (1662, 970) 120° (2x) 26.0
11 Hex Map - D (1778, 1478) 60° (1x) 60° 68.0
12 16 Space Strip - O (2120, 1671) 60° (1x) 60° 38.0
13 Hex Map - L (2331, 2096) 300° (5x) 30° 69.0
14 Ending - Water (2516, 2418) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 5 7
2 F → G Hex Map - F 120° Hex Map - G 300° 2 4
3 G → N Hex Map - G Hex Map - N 180° 1 2
4 N → J Hex Map - N Hex Map - J 180° 5 6
5 J → Q Hex Map - J 60° 16 Space Strip - Q 240° 1 3
6 Q → D 16 Space Strip - Q Hex Map - D 180° 4 7
7 D → O Hex Map - D 60° 16 Space Strip - O 240° 6 12
8 O → L 16 Space Strip - O 60° Hex Map - L 240° 3 7
9 L → Water Hex Map - L 30° Ending - Water 240° 3 8


Generated with v6.5.11