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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/28/2026 10:13:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=09e7742ed8ac4a2786942fc85fcd7738

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Very Difficult
Map Difficulty Score: 267.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number J Rubble Blockade 3 M Rubble Blockade 6 C Jungle Blockade 5 P H F Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 392 245 83
34%
62
25%
13
5%
6
2%
43
18%
5
2%
33
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - J (547, 155) 60° (1x) 120° 58.0
4 Blockade - Rubble Blockade 6 (980, -104) 300° (5x) on top -
5 Hex Map - M (1095, -1) 300° (5x) 120° 91.0
6 Blockade - Jungle Blockade 5 (1390, -494) 300° (5x) on top -
7 Hex Map - C (1505, -391) 60° (1x) 60° 41.0
8 16 Space Strip - P (1847, -198) 240° (4x) 26.0
9 Hex Map - H (1921, 305) 300° (5x) 300° 59.0
10 Blockade - Water Blockade 4 (1752, 74) 120° (2x) on top -
11 Hex Map - F (1373, 461) 120° (2x) 330° 69.0
12 Ending - Water (1188, 783) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 5 6
2 J → M Hex Map - J 120° Hex Map - M 300° 5 7
3 M → C Hex Map - M 120° Hex Map - C 300° 5 6
4 C → P Hex Map - C 60° 16 Space Strip - P 240° 8 15
5 P → H 16 Space Strip - P Hex Map - H 180° 3 7
6 H → R Hex Map - H 300° 16 Space Strip - R 120° 3 5
7 H → F Hex Map - H 300° Hex Map - F 120° 2 5
8 F → Water Hex Map - F 330° Ending - Water 180° 3 7


Generated with v11.1.11