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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 7:59:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0a0c136188974d4296fda4eb0b766bbe

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 232.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K Rubble Blockade 3 W Sand Blockade 2 C Jungle Blockade 5 J Rubble Blockade 6 M Water Blockade 4 S Jungle Blockade 1 V Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - W 300° (5x) 74 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 120° (2x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - S 60° (1x) 56 37 11 8 0 1 11 1 0 2 3 0 0
14 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 505 308 120
39%
72
23%
15
5%
7
2%
42
14%
7
2%
27
9%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 120° (2x) 0°, 120° 62.0
4 Blockade - Sand Blockade 2 (679, 407) 180° (3x) on top -
5 Hex Map - W (547, 932) 300° (5x) 60° 74.0
6 Blockade - Jungle Blockade 5 (984, 704) 240° (4x) on top -
7 Hex Map - C (1094, 1087) 0° (0x) 60° 42.0
8 Blockade - Rubble Blockade 6 (1531, 859) 240° (4x) on top -
9 Hex Map - J (1641, 1242) 120° (2x) 60° 59.0
10 Blockade - Water Blockade 4 (2078, 1014) 240° (4x) on top -
11 Hex Map - M (2188, 1397) 120° (2x) 92.0
12 Blockade - Jungle Blockade 1 (2185, 1415) 180° (3x) on top -
13 Hex Map - S (2053, 1940) 60° (1x) 300° 56.0
14 Hex Map - V (1643, 2330) 0° (0x) 330° 74.0
15 Ending - Water (1458, 2652) 330° (6x) - -
16 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 5 7
2 K → W Hex Map - K Hex Map - W 180° 5 9
3 W → C Hex Map - W 60° Hex Map - C 240° 3 6
4 C → J Hex Map - C 60° Hex Map - J 240° 5 7
5 J → M Hex Map - J 60° Hex Map - M 240° 5 6
6 M → S Hex Map - M Hex Map - S 180° 4 6
7 S → V Hex Map - S 300° Hex Map - V 120° 5 9
8 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 9
9 V → Water Hex Map - V 330° Ending - Water 180° 3 7


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