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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/21/2026 1:39:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0a686329befc489b863d307e65b3bef9

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 515
Difficulty: Very Difficult
Map Difficulty Score: 404.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number Q F H Rubble Blockade 3 P L C Jungle Blockade 1 M Rubble Blockade 6 I Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 515 298 131
44%
61
20%
19
6%
7
2%
44
15%
8
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 16 Space Strip - Q (544, -78) 180° (3x) 120° 26.0
3 Hex Map - F (999, -312) 240° (4x) 180° 70.0
4 Blockade - Rubble Blockade 3 (902, -830) 0° (0x) on top -
5 Hex Map - H (770, -855) 300° (5x) 120° 60.0
6 16 Space Strip - P (1176, -1167) 0° (0x) 120° 26.0
7 Hex Map - L (1631, -1401) 180° (3x) 60° 70.0
8 Blockade - Jungle Blockade 1 (1976, -1473) 240° (4x) on top -
9 Hex Map - C (2086, -1090) 300° (5x) 42.0
10 Blockade - Rubble Blockade 6 (2538, -1072) 180° (3x) on top -
11 Hex Map - M (2406, -547) 240° (4x) 60° 92.0
12 Blockade - Jungle Blockade 5 (2843, -775) 240° (4x) on top -
13 Hex Map - I (2953, -392) 300° (5x) 90° 80.0
14 Ending - Jungle (3323, -392) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 3 6
2 Q → F 16 Space Strip - Q 120° Hex Map - F 300° 4 6
3 F → H Hex Map - F 180° Hex Map - H 3 6
4 H → P Hex Map - H 120° 16 Space Strip - P 300° 3 7
5 P → L 16 Space Strip - P 120° Hex Map - L 300° 3 4
6 L → C Hex Map - L 60° Hex Map - C 240° 7 11
7 C → M Hex Map - C Hex Map - M 180° 1 2
8 M → I Hex Map - M 60° Hex Map - I 240° 5 6
9 I → Jungle Hex Map - I 90° Ending - Jungle 300° 3 6


Generated with v11.1.4