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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/16/2026 2:08:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0a98a06fb0384bfdb1d7864c68e9d6f7

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 334
Difficulty: Easy
Map Difficulty Score: 90.1

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number F Water Blockade 4 M Rubble Blockade 6 G Rubble Blockade 3 J Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 334 192 82
43%
25
13%
16
8%
5
3%
34
18%
6
3%
24
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - F (410, -390) 120° (2x) 180° 69.0
4 Blockade - Rubble Blockade 6 (677, -908) 0° (0x) on top -
5 Hex Map - M (545, -933) 0° (0x) 180° 91.0
6 Blockade - Rubble Blockade 3 (539, -1451) 0° (0x) on top -
7 Hex Map - G (407, -1476) 240° (4x) 180° 69.0
8 Blockade - Sand Blockade 2 (401, -1994) 0° (0x) on top -
9 Hex Map - J (269, -2019) 180° (3x) 150° 58.0
10 Ending - Jungle (454, -2341) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 5 7
2 F → M Hex Map - F 180° Hex Map - M 5 6
3 M → G Hex Map - M 180° Hex Map - G 5 6
4 G → J Hex Map - G 180° Hex Map - J 5 6
5 J → Jungle Hex Map - J 150° Ending - Jungle 3 6


Generated with v11.2.9