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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/17/2026 1:56:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0b7549dede744b61a648d04c57ba91c5

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 382
Difficulty: Very Difficult
Map Difficulty Score: 444.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Rubble Blockade 6 X Jungle Blockade 1 C Sand Blockade 2 U Jungle Blockade 5 O H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 382 248 88
35%
52
21%
7
3%
6
2%
55
22%
3
1%
17
7%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (529, -384) 240° (4x) on top -
3 Hex Map - S (639, -1) 300° (5x) 120°, 300° 55.0
4 Blockade - Jungle Blockade 1 (1118, -182) 300° (5x) on top -
5 Hex Map - X (1233, -79) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1716, -385) 240° (4x) on top -
7 Hex Map - C (1826, -2) 0° (0x) 41.0
8 Blockade - Jungle Blockade 5 (1641, 16) 180° (3x) on top -
9 Hex Map - U (1509, 541) 300° (5x) 300° 77.0
10 16 Space Strip - O (982, 656) 240° (4x) 240° 38.0
11 Hex Map - H (508, 691) 60° (1x) 270° 59.0
12 Ending - Jungle (138, 691) 270° (5x) - -
13 Tavern - Rubble (339, 177) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 1 3
2 S → X Hex Map - S 120° Hex Map - X 300° 3 7
3 X → C Hex Map - X 60° Hex Map - C 240° 3 7
4 C → R Hex Map - C 60° 16 Space Strip - R 240° 1 2
5 C → U Hex Map - C Hex Map - U 180° 1 2
6 U → O Hex Map - U 300° 16 Space Strip - O 120° 1 2
7 S → Rubble Hex Map - S 300° Tavern - Rubble 120° 6 8
8 O → H 16 Space Strip - O 240° Hex Map - H 60° 3 8
9 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 7


Generated with v11.2.9