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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/6/2026 2:33:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0b89a4c495aa4a689174cc9a183635ab

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 551
Difficulty: Difficult
Map Difficulty Score: 220.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number V Rubble Blockade 3 J Jungle Blockade 5 K Sand Blockade 2 T Rubble Blockade 6 F Jungle Blockade 1 W Water Blockade 4 M Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 551 308 123
40%
62
20%
22
7%
8
3%
35
11%
9
3%
26
8%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 60° (1x) 60°, 120° 73.0
4 Blockade - Jungle Blockade 5 (800, 239) 240° (4x) on top -
5 Hex Map - J (910, 622) 60° (1x) 60° 58.0
6 Blockade - Sand Blockade 2 (1301, 472) 240° (4x) on top -
7 Hex Map - K (1411, 855) 240° (4x) 120° 62.0
8 Blockade - Rubble Blockade 6 (1798, 518) 300° (5x) on top -
9 Hex Map - T (1913, 621) 300° (5x) 60° 75.0
10 Blockade - Jungle Blockade 1 (2304, 471) 240° (4x) on top -
11 Hex Map - F (2414, 854) 240° (4x) 69.0
12 Blockade - Water Blockade 4 (2502, 872) 180° (3x) on top -
13 Hex Map - W (2370, 1397) 180° (3x) 300° 73.0
14 Hex Map - M (1868, 1631) 300° (5x) 270° 91.0
15 Ending - Jungle (1498, 1631) 270° (5x) - -
16 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 7 11
2 V → J Hex Map - V 60° Hex Map - J 240° 5 9
3 J → K Hex Map - J 60° Hex Map - K 240° 7 10
4 K → T Hex Map - K 120° Hex Map - T 300° 7 11
5 T → F Hex Map - T 60° Hex Map - F 240° 3 6
6 F → W Hex Map - F Hex Map - W 180° 5 8
7 W → M Hex Map - W 300° Hex Map - M 120° 6 10
8 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 11
9 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 6


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