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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 3:25:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0ba13d8a47e542489c3db99cea4d04e1

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 296
Difficulty: Easy
Map Difficulty Score: 123.9

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number S X K V Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
7 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 296 191 92
48%
45
24%
3
2%
4
2%
19
10%
6
3%
3
2%
13
7%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - S (548, -156) 180° (3x) 60°, 180° 55.0
3 Hex Map - X (957, 233) 180° (3x) 69.0
4 Hex Map - K (1095, 776) 60° (1x) 62.0
5 Hex Map - V (1233, 1319) 60° (1x) 330° 73.0
6 Ending - Water (1048, 1641) 330° (6x) - -
7 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 60° Hex Map - X 240° 5 9
3 X → K Hex Map - X Hex Map - K 180° 5 11
4 K → V Hex Map - K Hex Map - V 180° 5 8
5 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
6 V → Water Hex Map - V 330° Ending - Water 180° 2 4


Generated with v11.2.9