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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/20/2025 11:42:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0bef970640544f2784661681922b952b

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 450.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number L Rubble Blockade 3 I Water Blockade 4 Q M C Sand Blockade 2 F Jungle Blockade 1 G Jungle Blockade 5 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 513 299 137
46%
53
18%
21
7%
7
2%
43
14%
9
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 240° (4x) 60° 69.0
4 Blockade - Water Blockade 4 (800, 239) 240° (4x) on top -
5 Hex Map - I (910, 622) 180° (3x) 300° 79.0
6 16 Space Strip - Q (568, 818) 300° (5x) 26.0
7 Hex Map - M (593, 1326) 300° (5x) 300° 91.0
8 Blockade - Sand Blockade 2 (424, 1095) 120° (2x) on top -
9 Hex Map - C (45, 1482) 240° (4x) 41.0
10 Blockade - Jungle Blockade 1 (406, 1500) 180° (3x) on top -
11 Hex Map - F (274, 2025) 180° (3x) 69.0
12 Blockade - Jungle Blockade 5 (544, 2043) 180° (3x) on top -
13 Hex Map - G (412, 2568) 60° (1x) 300° 69.0
14 16 Space Strip - P (-132, 2646) 180° (3x) 330° 26.0
15 Ending - Jungle (-368, 2811) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 5 8
2 L → I Hex Map - L 60° Hex Map - I 240° 1 2
3 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 6 10
4 Q → M 16 Space Strip - Q Hex Map - M 180° 3 7
5 M → C Hex Map - M 300° Hex Map - C 120° 5 6
6 C → F Hex Map - C Hex Map - F 180° 2 3
7 F → G Hex Map - F Hex Map - G 180° 5 7
8 G → P Hex Map - G 300° 16 Space Strip - P 120° 3 6
9 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 7


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