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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/22/2026 10:36:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0bfe7096f7b74dddb8845b58489e0e84

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 234.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number T Water Blockade 4 X Rubble Blockade 3 V Rubble Blockade 6 J Jungle Blockade 1 K Jungle Blockade 5 H Sand Blockade 2 N Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 495 308 127
41%
68
22%
8
3%
7
2%
56
18%
7
2%
11
4%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - T (502, -234) 300° (5x) 60°, 180° 75.0
4 Blockade - Rubble Blockade 3 (847, -306) 240° (4x) on top -
5 Hex Map - X (957, 77) 180° (3x) 0° 69.0
6 Blockade - Rubble Blockade 6 (1136, 95) 180° (3x) on top -
7 Hex Map - V (1004, 620) 240° (4x) 60° 73.0
8 Blockade - Jungle Blockade 1 (1395, 470) 240° (4x) on top -
9 Hex Map - J (1505, 853) 240° (4x) 60° 58.0
10 Blockade - Jungle Blockade 5 (1896, 703) 240° (4x) on top -
11 Hex Map - K (2006, 1086) 60° (1x) 0° 62.0
12 Blockade - Sand Blockade 2 (2094, 1104) 180° (3x) on top -
13 Hex Map - H (1962, 1629) 0° (0x) 0° 59.0
14 Hex Map - N (2009, 2172) 0° (0x) 30° 49.0
15 Ending - Jungle (2194, 2494) 30° (1x) - -
16 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 7 8
2 T → X Hex Map - T 60° Hex Map - X 240° 5 10
3 X → V Hex Map - X 0° Hex Map - V 180° 6 13
4 V → J Hex Map - V 60° Hex Map - J 240° 7 11
5 J → K Hex Map - J 60° Hex Map - K 240° 7 11
6 K → H Hex Map - K 0° Hex Map - H 180° 7 12
7 H → N Hex Map - H 0° Hex Map - N 180° 7 11
8 T → Sand Hex Map - T 180° Tavern - Sand 0° 6 7
9 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


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