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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:27:08 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0bfeac0fab204281824cd853dd521093

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Very Difficult
Map Difficulty Score: 426.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number F Rubble Blockade 3 U Jungle Blockade 5 L Water Blockade 4 S Jungle Blockade 1 W Sand Blockade 2 N Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 442 271 115
42%
52
19%
13
5%
6
2%
48
18%
7
3%
11
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - F (547, 155) 120° (2x) 120°, 180° 69.0
4 Blockade - Jungle Blockade 5 (980, -104) 300° (5x) on top -
5 Hex Map - U (1095, -1) 240° (4x) 77.0
6 Blockade - Water Blockade 4 (1365, 17) 180° (3x) on top -
7 Hex Map - L (1233, 542) 300° (5x) 69.0
8 Blockade - Jungle Blockade 1 (1230, 560) 180° (3x) on top -
9 Hex Map - S (1098, 1085) 60° (1x) 55.0
10 Blockade - Sand Blockade 2 (1368, 1103) 180° (3x) on top -
11 Hex Map - W (1236, 1628) 180° (3x) 300° 73.0
12 Blockade - Rubble Blockade 6 (1067, 1397) 120° (2x) on top -
13 Hex Map - N (688, 1784) 60° (1x) 330° 49.0
14 Ending - Water (503, 2106) 330° (6x) - -
15 Tavern - Sand (547, -195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 5 8
2 F → U Hex Map - F 120° Hex Map - U 300° 2 5
3 U → L Hex Map - U Hex Map - L 180° 5 9
4 L → S Hex Map - L Hex Map - S 180° 5 10
5 S → R Hex Map - S 16 Space Strip - R 180° 1 3
6 S → W Hex Map - S Hex Map - W 180° 5 8
7 F → Sand Hex Map - F 180° Tavern - Sand 6 7
8 W → N Hex Map - W 300° Hex Map - N 120° 5 9
9 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.9