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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 6:26:28 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0c05d241d8224e2a9dd25487a5acc49a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 446.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number E Rubble Blockade 6 X Water Blockade 4 U Jungle Blockade 5 G Jungle Blockade 1 L Rubble Blockade 3 T Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 479 271 119
44%
33
12%
17
6%
8
3%
46
17%
8
3%
15
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - E (363, 467) 300° (5x) 0°, 120° 70.0
4 Blockade - Water Blockade 4 (269, 485) 180° (3x) on top -
5 Hex Map - X (137, 1010) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (152, 1091) 120° (2x) on top -
7 Hex Map - U (-227, 1478) 300° (5x) 300° 77.0
8 Blockade - Jungle Blockade 1 (-488, 1091) 120° (2x) on top -
9 Hex Map - G (-867, 1478) 240° (4x) 69.0
10 Blockade - Rubble Blockade 3 (-506, 1496) 180° (3x) on top -
11 Hex Map - L (-638, 2021) 0° (0x) 69.0
12 Blockade - Sand Blockade 2 (-186, 2039) 180° (3x) on top -
13 Hex Map - T (-318, 2564) 0° (0x) 330° 75.0
14 Ending - Jungle (-503, 2886) 330° (6x) - -
15 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 3 4
2 E → X Hex Map - E Hex Map - X 180° 3 6
3 X → U Hex Map - X 300° Hex Map - U 120° 3 8
4 U → G Hex Map - U 300° Hex Map - G 120° 1 2
5 G → L Hex Map - G Hex Map - L 180° 3 6
6 L → T Hex Map - L Hex Map - T 180° 1 4
7 E → Rubble Hex Map - E 120° Tavern - Rubble 300° 5 6
8 T → Jungle Hex Map - T 330° Ending - Jungle 180° 3 6


Generated with v11.2.9