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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/15/2026 4:18:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0c3f5bd0701a495a9c5c831f75f7f443

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 453
Difficulty: Very Difficult
Map Difficulty Score: 666.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number J Sand Blockade 2 N Rubble Blockade 3 Q H E Jungle Blockade 1 L Water Blockade 4 D Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 453 283 130
46%
56
20%
11
4%
6
2%
52
18%
6
2%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - J (547, 155) 300° (5x) 120° 59.0
4 Blockade - Rubble Blockade 3 (980, -104) 300° (5x) on top -
5 Hex Map - N (1095, -1) 0° (0x) 180° 49.0
6 16 Space Strip - Q (794, -507) 300° (5x) 120° 26.0
7 Hex Map - H (1086, -784) 240° (4x) 180° 60.0
8 Blockade - Jungle Blockade 1 (1080, -1302) 0° (0x) on top -
9 Hex Map - E (948, -1327) 120° (2x) 120° 71.0
10 Blockade - Water Blockade 4 (1151, -1976) 300° (5x) on top -
11 Hex Map - L (1266, -1873) 240° (4x) 180° 70.0
12 Blockade - Rubble Blockade 6 (1624, -2391) 0° (0x) on top -
13 Hex Map - D (1492, -2416) 180° (3x) 150° 69.0
14 Ending - Water (1677, -2738) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 5 6
2 J → N Hex Map - J 120° Hex Map - N 300° 5 7
3 N → Q Hex Map - N 180° 16 Space Strip - Q 1 3
4 Q → H 16 Space Strip - Q 120° Hex Map - H 300° 7 13
5 H → P Hex Map - H 60° 16 Space Strip - P 240° 1 3
6 H → E Hex Map - H 180° Hex Map - E 5 7
7 E → L Hex Map - E 120° Hex Map - L 300° 1 3
8 L → D Hex Map - L 180° Hex Map - D 3 7
9 D → Water Hex Map - D 150° Ending - Water 3 7


Generated with v11.2.9