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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/10/2026 9:39:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0c4f0df183984a4ea73ab5331ad47ae9

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 260.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number J Jungle Blockade 5 M Rubble Blockade 3 O C G Water Blockade 4 L Sand Blockade 2 F Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 483 283 119
42%
42
15%
21
7%
7
2%
49
17%
9
3%
36
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (249, -571) 300° (5x) on top -
3 Hex Map - J (364, -468) 60° (1x) 180° 58.0
4 Blockade - Rubble Blockade 3 (631, -986) 0° (0x) on top -
5 Hex Map - M (499, -1011) 0° (0x) 180° 91.0
6 16 Space Strip - O (431, -1520) 60° (1x) 120° 38.0
7 Hex Map - C (734, -2031) 0° (0x) 120° 41.0
8 Blockade - Water Blockade 4 (1075, -2446) 300° (5x) on top -
9 Hex Map - G (1190, -2343) 60° (1x) 60° 69.0
10 Blockade - Sand Blockade 2 (1627, -2571) 240° (4x) on top -
11 Hex Map - L (1737, -2188) 300° (5x) 60° 69.0
12 Blockade - Jungle Blockade 1 (2082, -2260) 240° (4x) on top -
13 Hex Map - F (2192, -1877) 300° (5x) 90° 69.0
14 Ending - Jungle (2562, -1877) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 8
2 J → M Hex Map - J 180° Hex Map - M 7 9
3 M → O Hex Map - M 180° 16 Space Strip - O 3 5
4 O → C 16 Space Strip - O 120° Hex Map - C 300° 1 2
5 C → G Hex Map - C 120° Hex Map - G 300° 5 6
6 G → L Hex Map - G 60° Hex Map - L 240° 5 7
7 L → R Hex Map - L 16 Space Strip - R 180° 4 7
8 L → F Hex Map - L 60° Hex Map - F 240° 6 9
9 F → Jungle Hex Map - F 90° Ending - Jungle 300° 3 8


Generated with v11.2.9