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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/30/2026 9:08:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0c67e4b3bf3743b0a0083feda5d2908e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 313.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number T Sand Blockade 2 U Jungle Blockade 5 W Jungle Blockade 1 G Water Blockade 4 Q N K Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 77 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 74 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 486 286 129
45%
43
15%
14
5%
6
2%
55
19%
5
2%
10
3%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - T (410, -390) 0° (0x) 60°, 180° 77.0
4 Blockade - Jungle Blockade 5 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 78.0
6 Blockade - Jungle Blockade 1 (788, 2) 120° (2x) on top -
7 Hex Map - W (409, 389) 0° (0x) 300° 74.0
8 Blockade - Water Blockade 4 (240, 158) 120° (2x) on top -
9 Hex Map - G (-139, 545) 240° (4x) 70.0
10 16 Space Strip - Q (-229, 935) 0° (0x) 300° 26.0
11 Hex Map - N (-640, 1247) 60° (1x) 240° 49.0
12 Blockade - Rubble Blockade 6 (-674, 751) 60° (1x) on top -
13 Hex Map - K (-1049, 858) 240° (4x) 210° 62.0
14 Ending - Water (-1234, 536) 210° (4x) - -
15 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 5 6
2 T → U Hex Map - T 60° Hex Map - U 240° 3 7
3 U → W Hex Map - U 300° Hex Map - W 120° 3 6
4 W → G Hex Map - W 300° Hex Map - G 120° 5 7
5 G → Q Hex Map - G 16 Space Strip - Q 180° 7 11
6 Q → N 16 Space Strip - Q 300° Hex Map - N 120° 3 5
7 N → K Hex Map - N 240° Hex Map - K 60° 5 8
8 T → Rubble Hex Map - T 180° Tavern - Rubble 6 7
9 K → Water Hex Map - K 210° Ending - Water 60° 3 7


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