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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/24/2026 8:27:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0c7dce643e3d4ca883130ba2e59d44cf

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 2 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 317
Difficulty: Very Difficult
Map Difficulty Score: 359.3

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number R X S Rubble Blockade 6 U Jungle Blockade 1 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 317 188 71
38%
32
17%
11
6%
4
2%
38
20%
4
2%
8
4%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (522, 118) 300° (5x) 60° 33.0
3 Hex Map - X (820, 621) 180° (3x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (1272, 639) 180° (3x) on top -
5 Hex Map - S (1140, 1164) 300° (5x) 55.0
6 Blockade - Jungle Blockade 1 (955, 1182) 180° (3x) on top -
7 Hex Map - U (823, 1707) 0° (0x) 77.0
8 16 Space Strip - O (460, 2097) 0° (0x) 330° 38.0
9 Ending - Water (224, 2262) 330° (6x) - -
10 Tavern - Rubble (1120, 443) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 1 2
2 R → X 16 Space Strip - R 60° Hex Map - X 240° 1 2
3 X → S Hex Map - X Hex Map - S 180° 1 4
4 S → U Hex Map - S Hex Map - U 180° 1 2
5 U → O Hex Map - U 16 Space Strip - O 180° 1 2
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
7 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 8


Generated with v11.1.4