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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/23/2026 8:37:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0cb5be0e347d43c5bbcd761b8d68703f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Very Difficult
Map Difficulty Score: 255.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number G Sand Blockade 2 D Jungle Blockade 5 E Water Blockade 4 P I R K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 453 260 136
52%
41
16%
19
7%
5
2%
39
15%
7
3%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 60° (1x) 60° 69.0
4 Blockade - Jungle Blockade 5 (938, 5) 240° (4x) on top -
5 Hex Map - D (1048, 388) 240° (4x) 300° 68.0
6 Blockade - Water Blockade 4 (1063, 469) 120° (2x) on top -
7 Hex Map - E (684, 856) 0° (0x) 70.0
8 16 Space Strip - P (594, 1246) 180° (3x) 26.0
9 Hex Map - I (411, 1634) 240° (4x) 300° 79.0
10 16 Space Strip - R (-23, 1674) 300° (5x) 33.0
11 Hex Map - K (275, 2182) 180° (3x) 330° 62.0
12 Ending - Water (90, 2504) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → D Hex Map - G 60° Hex Map - D 240° 5 10
3 D → E Hex Map - D 300° Hex Map - E 120° 4 6
4 E → P Hex Map - E 16 Space Strip - P 180° 7 12
5 P → I 16 Space Strip - P Hex Map - I 180° 7 12
6 I → R Hex Map - I 300° 16 Space Strip - R 120° 4 6
7 R → K 16 Space Strip - R Hex Map - K 180° 1 2
8 K → Water Hex Map - K 330° Ending - Water 180° 3 7


Generated with v11.2.9