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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/27/2026 1:20:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0cc0044e371c46a3becbd4027488db58

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Difficult
Map Difficulty Score: 206.6

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number E X T U G Q P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
5 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
7 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 449 260 101
39%
45
17%
14
5%
7
3%
45
17%
5
2%
18
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - E (502, -234) 300° (5x) 60°, 180° 70.0
3 Hex Map - X (957, 77) 120° (2x) 69.0
4 Hex Map - T (1004, 620) 240° (4x) 60° 75.0
5 Hex Map - U (1459, 931) 60° (1x) 77.0
6 Hex Map - G (1415, 1474) 180° (3x) 60° 69.0
7 16 Space Strip - Q (1711, 1745) 60° (1x) 60° 26.0
8 16 Space Strip - P (1849, 1978) 60° (1x) 90° 26.0
9 Ending - Jungle (2111, 1864) 90° (2x) - -
10 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 7 8
2 E → X Hex Map - E 60° Hex Map - X 240° 7 8
3 X → T Hex Map - X Hex Map - T 180° 7 13
4 T → U Hex Map - T 60° Hex Map - U 240° 7 10
5 E → Rubble Hex Map - E 180° Tavern - Rubble 5 6
6 U → G Hex Map - U Hex Map - G 180° 7 10
7 G → Q Hex Map - G 60° 16 Space Strip - Q 240° 6 10
8 Q → P 16 Space Strip - Q 60° 16 Space Strip - P 240° 7 12
9 P → Jungle 16 Space Strip - P 90° Ending - Jungle 300° 3 9


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