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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/7/2026 4:28:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0ce64dcad6894d9fae16953382e0dfd2

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 696
Difficulty: Very Difficult
Map Difficulty Score: 810.8

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number J Jungle Blockade 5 X Jungle Blockade 1 F Rubble Blockade 3 S Sand Blockade 2 U Rubble Blockade 6 D Water Blockade 4 H O M K Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
17 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 696 398 166
42%
76
19%
23
6%
9
2%
69
17%
9
2%
26
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 180° (3x) 180°, 60° 58.0
4 Blockade - Jungle Blockade 1 (860, -752) 0° (0x) on top -
5 Hex Map - X (728, -777) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1069, -1192) 300° (5x) on top -
7 Hex Map - F (1184, -1089) 60° (1x) 120° 69.0
8 Blockade - Sand Blockade 2 (1571, -1426) 300° (5x) on top -
9 Hex Map - S (1686, -1323) 300° (5x) 60° 55.0
10 Blockade - Rubble Blockade 6 (2077, -1473) 240° (4x) on top -
11 Hex Map - U (2187, -1090) 60° (1x) 77.0
12 Blockade - Water Blockade 4 (2275, -1072) 180° (3x) on top -
13 Hex Map - D (2143, -547) 60° (1x) 300° 68.0
14 Hex Map - H (1595, -391) 240° (4x) 59.0
15 16 Space Strip - O (1778, -1) 0° (0x) 60° 38.0
16 Hex Map - M (2371, -3) 240° (4x) 91.0
17 Hex Map - K (2691, 540) 300° (5x) 30° 62.0
18 Ending - Water (2876, 862) 30° (1x) - -
19 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 9
2 J → X Hex Map - J 180° Hex Map - X 3 6
3 X → F Hex Map - X 120° Hex Map - F 300° 7 13
4 F → S Hex Map - F 120° Hex Map - S 300° 7 9
5 S → U Hex Map - S 60° Hex Map - U 240° 7 11
6 J → Sand Hex Map - J 60° Tavern - Sand 240° 6 7
7 U → D Hex Map - U Hex Map - D 180° 7 12
8 D → H Hex Map - D 300° Hex Map - H 120° 5 7
9 H → O Hex Map - H 16 Space Strip - O 180° 5 10
10 O → M 16 Space Strip - O 60° Hex Map - M 240° 1 2
11 M → K Hex Map - M Hex Map - K 180° 1 3
12 K → Water Hex Map - K 30° Ending - Water 240° 3 8


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