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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/21/2026 11:28:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0d3075998e72474e98d93fa2161f5e4e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 346
Difficulty: Difficult
Map Difficulty Score: 174.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number L Rubble Blockade 6 X Rubble Blockade 3 S Sand Blockade 2 V Water Blockade 4 R Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 346 211 93
44%
44
21%
9
4%
5
2%
31
15%
8
4%
2
1%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 240° (4x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 3 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (381, 701) 120° (2x) on top -
7 Hex Map - S (2, 1088) 180° (3x) 240° 55.0
8 Blockade - Water Blockade 4 (-32, 592) 60° (1x) on top -
9 Hex Map - V (-407, 699) 0° (0x) 240° 73.0
10 16 Space Strip - R (-750, 502) 60° (1x) 270° 33.0
11 Ending - Jungle (-1010, 616) 270° (5x) - -
12 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 5 8
2 L → X Hex Map - L Hex Map - X 180° 5 9
3 X → S Hex Map - X 300° Hex Map - S 120° 5 12
4 S → V Hex Map - S 240° Hex Map - V 60° 5 11
5 V → R Hex Map - V 240° 16 Space Strip - R 60° 4 7
6 L → Sand Hex Map - L 120° Tavern - Sand 300° 6 10
7 R → Jungle 16 Space Strip - R 270° Ending - Jungle 120° 3 6


Generated with v11.1.11