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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/5/2026 9:01:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0d8e5ed24771449c9eed423d0e15b259

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 399
Difficulty: Very Difficult
Map Difficulty Score: 425.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number H Rubble Blockade 6 U Sand Blockade 2 S Rubble Blockade 3 M Jungle Blockade 5 W Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 399 233 92
39%
44
19%
15
6%
6
3%
45
19%
3
1%
9
4%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - H (364, -468) 120° (2x) 180°, 60° 59.0
4 Blockade - Sand Blockade 2 (813, -986) 0° (0x) on top -
5 Hex Map - U (681, -1011) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 3 (1210, -1395) 240° (4x) on top -
7 Hex Map - S (1320, -1012) 120° (2x) 60° 55.0
8 Blockade - Jungle Blockade 5 (1803, -1318) 240° (4x) on top -
9 Hex Map - M (1913, -935) 60° (1x) 91.0
10 Blockade - Water Blockade 4 (2274, -917) 180° (3x) on top -
11 Hex Map - W (2142, -392) 180° (3x) 330° 73.0
12 Ending - Jungle (1957, -70) 330° (6x) - -
13 Tavern - Rubble (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 3 5
2 H → U Hex Map - H 180° Hex Map - U 1 3
3 U → S Hex Map - U 60° Hex Map - S 240° 1 2
4 S → M Hex Map - S 60° Hex Map - M 240° 3 5
5 M → W Hex Map - M Hex Map - W 180° 3 4
6 H → Rubble Hex Map - H 60° Tavern - Rubble 240° 6 10
7 W → Jungle Hex Map - W 330° Ending - Jungle 180° 2 6


Generated with v11.2.6