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Setup for 3 Player a Game of Quest for El Dorado

Generated on 8/25/2025 5:37:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0d929cc3b0ee43cd91d8ab6835c6bc2a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 500
Difficulty: Very Difficult
Map Difficulty Score: 797.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number X Jungle Blockade 5 V Sand Blockade 2 C Rubble Blockade 6 S Rubble Blockade 3 O Q J M Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
13 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 500 302 103
34%
70
23%
16
5%
7
2%
48
16%
6
2%
33
11%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 60° (1x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (362, 173) 180° (3x) on top -
5 Hex Map - V (230, 698) 0° (0x) 60° 73.0
6 Blockade - Rubble Blockade 6 (667, 470) 240° (4x) on top -
7 Hex Map - C (777, 853) 240° (4x) 60° 41.0
8 Blockade - Rubble Blockade 3 (1214, 625) 240° (4x) on top -
9 Hex Map - S (1324, 1008) 0° (0x) 60° 55.0
10 16 Space Strip - O (1616, 1516) 300° (5x) 120° 38.0
11 16 Space Strip - Q (1819, 1166) 0° (0x) 60° 26.0
12 Hex Map - J (2412, 1164) 0° (0x) 58.0
13 Blockade - Jungle Blockade 1 (2409, 1182) 180° (3x) on top -
14 Hex Map - M (2277, 1707) 240° (4x) 330° 91.0
15 Ending - Jungle (2092, 2029) 330° (6x) - -
16 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 5 11
2 X → V Hex Map - X Hex Map - V 180° 1 2
3 V → C Hex Map - V 60° Hex Map - C 240° 5 10
4 C → S Hex Map - C 60° Hex Map - S 240° 5 7
5 S → O Hex Map - S 60° 16 Space Strip - O 240° 1 2
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
7 O → Q 16 Space Strip - O 120° 16 Space Strip - Q 300° 1 2
8 Q → F 16 Space Strip - Q 180° Hex Map - F 1 2
9 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 1 3
10 J → M Hex Map - J Hex Map - M 180° 3 4
11 M → Jungle Hex Map - M 330° Ending - Jungle 180° 1 2


Generated with v6.11.4