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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/14/2026 10:18:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0ddc400265f5424591b4b4a2935118de

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 706.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number V Jungle Blockade 1 T Water Blockade 4 L Sand Blockade 2 X Rubble Blockade 6 N Rubble Blockade 3 G Jungle Blockade 5 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 480 287 123
43%
57
20%
12
4%
7
2%
46
16%
8
3%
10
3%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - V (594, -78) 120° (2x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (1043, -596) 0° (0x) on top -
5 Hex Map - T (911, -621) 60° (1x) 120° 75.0
6 Blockade - Sand Blockade 2 (1390, -802) 300° (5x) on top -
7 Hex Map - L (1505, -699) 180° (3x) 180° 69.0
8 Blockade - Rubble Blockade 6 (1954, -1217) 0° (0x) on top -
9 Hex Map - X (1822, -1242) 120° (2x) 120° 69.0
10 Blockade - Rubble Blockade 3 (2347, -1345) 300° (5x) on top -
11 Hex Map - N (2462, -1242) 120° (2x) 180° 49.0
12 Blockade - Jungle Blockade 5 (2729, -1760) 0° (0x) on top -
13 Hex Map - G (2597, -1785) 240° (4x) 120° 69.0
14 16 Space Strip - Q (2985, -2138) 240° (4x) 150° 26.0
15 Ending - Water (3152, -2420) 150° (3x) - -
16 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 3 5
2 V → T Hex Map - V 180° Hex Map - T 1 2
3 T → L Hex Map - T 120° Hex Map - L 300° 2 4
4 L → X Hex Map - L 180° Hex Map - X 1 4
5 X → N Hex Map - X 120° Hex Map - N 300° 1 2
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 5 7
7 N → G Hex Map - N 180° Hex Map - G 5 6
8 G → Q Hex Map - G 120° 16 Space Strip - Q 300° 3 7
9 Q → Water 16 Space Strip - Q 150° Ending - Water 3 7


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