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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 6:30:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0df1a82e46c540cdaf027c574dd053c3

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 401
Difficulty: Difficult
Map Difficulty Score: 186.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number W Sand Blockade 2 U Rubble Blockade 3 F Jungle Blockade 5 O C S Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 401 248 82
33%
50
20%
14
6%
6
2%
49
20%
4
2%
24
10%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - W (548, -156) 0° (0x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 3 (847, -150) 240° (4x) on top -
5 Hex Map - U (957, 233) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (926, 236) 120° (2x) on top -
7 Hex Map - F (547, 623) 120° (2x) 300° 69.0
8 16 Space Strip - O (66, 816) 240° (4x) 38.0
9 Hex Map - C (140, 1319) 300° (5x) 41.0
10 Blockade - Rubble Blockade 6 (137, 1337) 180° (3x) on top -
11 Hex Map - S (5, 1862) 60° (1x) 30° 55.0
12 Ending - Jungle (190, 2184) 30° (1x) - -
13 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 7
2 W → U Hex Map - W 60° Hex Map - U 240° 5 9
3 U → F Hex Map - U 300° Hex Map - F 120° 2 4
4 F → O Hex Map - F 300° 16 Space Strip - O 120° 3 5
5 O → C 16 Space Strip - O Hex Map - C 180° 3 4
6 C → S Hex Map - C Hex Map - S 180° 5 7
7 W → Sand Hex Map - W 180° Tavern - Sand 5 6
8 S → Jungle Hex Map - S 30° Ending - Jungle 240° 3 7


Generated with v11.2.9