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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/2/2026 10:01:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0e5c264b4f1b46a18820b4f4887aadb1

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 432
Difficulty: Very Difficult
Map Difficulty Score: 239.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number K Jungle Blockade 1 Q O C M Rubble Blockade 6 F Water Blockade 4 J Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
6 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
8 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
9 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
10 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
11 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
13 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 432 261 115
44%
43
16%
16
6%
5
2%
37
14%
7
3%
38
15%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 240° (4x) 60° 62.0
4 16 Space Strip - Q (954, -307) 0° (0x) 60° 26.0
5 16 Space Strip - O (1296, -193) 240° (4x) 60° 38.0
6 Hex Map - C (1599, 76) 0° (0x) 120° 41.0
7 Blockade - Rubble Blockade 6 (1894, -417) 300° (5x) on top -
8 Hex Map - M (2009, -314) 0° (0x) 180° 91.0
9 Blockade - Water Blockade 4 (2003, -832) 0° (0x) on top -
10 Hex Map - F (1871, -857) 300° (5x) 240° 69.0
11 Blockade - Rubble Blockade 3 (1699, -1119) 60° (1x) on top -
12 Hex Map - J (1324, -1012) 180° (3x) 270° 58.0
13 Ending - Jungle (954, -1012) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 9
2 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 3 6
3 Q → O 16 Space Strip - Q 60° 16 Space Strip - O 240° 4 9
4 O → C 16 Space Strip - O 60° Hex Map - C 240° 7 9
5 C → M Hex Map - C 120° Hex Map - M 300° 5 6
6 M → F Hex Map - M 180° Hex Map - F 5 6
7 F → J Hex Map - F 240° Hex Map - J 60° 5 7
8 J → Jungle Hex Map - J 270° Ending - Jungle 120° 3 6


Generated with v11.2.9