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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/10/2026 2:04:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0e888a905508422c9ea1b8662db81c0f

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 376
Difficulty: Easy
Map Difficulty Score: 113.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Rubble Blockade 6 D Sand Blockade 2 G Water Blockade 4 E Jungle Blockade 5 K Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 376 230 117
51%
32
14%
12
5%
5
2%
37
16%
6
3%
21
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - J (409, 389) 300° (5x) 60° 58.0
4 Blockade - Sand Blockade 2 (708, 395) 240° (4x) on top -
5 Hex Map - D (818, 778) 240° (4x) 300° 68.0
6 Blockade - Water Blockade 4 (787, 781) 120° (2x) on top -
7 Hex Map - G (408, 1168) 300° (5x) 240° 69.0
8 Blockade - Jungle Blockade 5 (236, 906) 60° (1x) on top -
9 Hex Map - E (-139, 1013) 60° (1x) 300° 70.0
10 Blockade - Rubble Blockade 3 (-170, 1016) 120° (2x) on top -
11 Hex Map - K (-549, 1403) 60° (1x) 270° 62.0
12 Ending - Water (-919, 1403) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 5 6
2 J → D Hex Map - J 60° Hex Map - D 240° 4 6
3 D → G Hex Map - D 300° Hex Map - G 120° 4 6
4 G → E Hex Map - G 240° Hex Map - E 60° 5 6
5 E → K Hex Map - E 300° Hex Map - K 120° 5 9
6 K → Water Hex Map - K 270° Ending - Water 120° 3 8


Generated with v11.1.11