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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 9:44:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0eb016982e0d459d84e8453f3d0bcf21

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 563
Difficulty: Very Difficult
Map Difficulty Score: 709.2

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number W Water Blockade 4 Q T C Sand Blockade 2 U Jungle Blockade 1 E Rubble Blockade 6 J Rubble Blockade 3 O K Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
16 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 563 339 127
37%
59
17%
18
5%
8
2%
61
18%
6
2%
36
11%
19
6%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 120° (2x) 180°, 60° 73.0
4 16 Space Strip - Q (409, -780) 0° (0x) 180° 26.0
5 Hex Map - T (135, -1170) 0° (0x) 180° 75.0
6 Blockade - Sand Blockade 2 (38, -1688) 0° (0x) on top -
7 Hex Map - C (-94, -1713) 120° (2x) 120° 41.0
8 Blockade - Jungle Blockade 1 (155, -2284) 300° (5x) on top -
9 Hex Map - U (270, -2181) 240° (4x) 120° 77.0
10 Blockade - Rubble Blockade 6 (657, -2518) 300° (5x) on top -
11 Hex Map - E (772, -2415) 120° (2x) 180° 70.0
12 Blockade - Rubble Blockade 3 (857, -2933) 0° (0x) on top -
13 Hex Map - J (725, -2958) 60° (1x) 120° 58.0
14 16 Space Strip - O (1085, -3348) 0° (0x) 120° 38.0
15 Hex Map - K (1632, -3426) 300° (5x) 90° 62.0
16 Ending - Jungle (2002, -3426) 90° (2x) - -
17 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 5 6
2 W → Q Hex Map - W 180° 16 Space Strip - Q 8 13
3 Q → T 16 Space Strip - Q 180° Hex Map - T 3 6
4 T → C Hex Map - T 180° Hex Map - C 3 4
5 C → U Hex Map - C 120° Hex Map - U 300° 1 3
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 7
7 U → E Hex Map - U 120° Hex Map - E 300° 6 7
8 E → J Hex Map - E 180° Hex Map - J 7 8
9 J → O Hex Map - J 120° 16 Space Strip - O 300° 1 3
10 O → K 16 Space Strip - O 120° Hex Map - K 300° 3 5
11 K → Jungle Hex Map - K 90° Ending - Jungle 300° 3 7


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