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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/7/2026 1:44:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0eec3e9f8a15461ca9318f21e585f1b1

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 425
Difficulty: Very Difficult
Map Difficulty Score: 311.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number N Water Blockade 4 I Sand Blockade 2 E Rubble Blockade 6 P L H Jungle Blockade 1 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 425 261 124
48%
54
21%
12
5%
5
2%
45
17%
6
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - N (410, -390) 120° (2x) 120° 49.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 79.0
6 Blockade - Rubble Blockade 6 (1228, -528) 180° (3x) on top -
7 Hex Map - E (1096, -3) 240° (4x) 60° 70.0
8 16 Space Strip - P (1572, 193) 120° (2x) 60° 26.0
9 Hex Map - L (2054, 384) 180° (3x) 69.0
10 Blockade - Jungle Blockade 1 (2324, 402) 180° (3x) on top -
11 Hex Map - H (2192, 927) 240° (4x) 59.0
12 16 Space Strip - Q (2102, 1317) 0° (0x) 330° 26.0
13 Ending - Water (1866, 1482) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → I Hex Map - N 120° Hex Map - I 300° 5 6
3 I → E Hex Map - I Hex Map - E 180° 5 6
4 E → P Hex Map - E 60° 16 Space Strip - P 240° 1 2
5 P → L 16 Space Strip - P 60° Hex Map - L 240° 3 8
6 L → H Hex Map - L Hex Map - H 180° 5 9
7 H → Q Hex Map - H 16 Space Strip - Q 180° 7 14
8 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 6


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