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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 8:52:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0f01a8f825c84baf8442f58d31a0548f

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 474
Difficulty: Very Difficult
Map Difficulty Score: 236.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number E Rubble Blockade 3 U Rubble Blockade 6 X Water Blockade 4 S Sand Blockade 2 J Jungle Blockade 1 L Jungle Blockade 5 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 474 287 112
39%
59
21%
12
4%
7
2%
45
16%
8
3%
24
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - E (502, -234) 300° (5x) 180°, 60° 70.0
4 Blockade - Rubble Blockade 6 (678, -752) 0° (0x) on top -
5 Hex Map - U (546, -777) 300° (5x) 60° 77.0
6 Blockade - Water Blockade 4 (937, -927) 240° (4x) on top -
7 Hex Map - X (1047, -544) 60° (1x) 60° 69.0
8 Blockade - Sand Blockade 2 (1392, -616) 240° (4x) on top -
9 Hex Map - S (1502, -233) 240° (4x) 55.0
10 Blockade - Jungle Blockade 1 (1681, -215) 180° (3x) on top -
11 Hex Map - J (1549, 310) 180° (3x) 60° 58.0
12 Blockade - Jungle Blockade 5 (1940, 160) 240° (4x) on top -
13 Hex Map - L (2050, 543) 240° (4x) 69.0
14 16 Space Strip - P (2142, 933) 180° (3x) 330° 26.0
15 Ending - Water (1906, 1098) 330° (6x) - -
16 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 7 8
2 E → U Hex Map - E 180° Hex Map - U 5 8
3 U → X Hex Map - U 60° Hex Map - X 240° 6 13
4 X → S Hex Map - X 60° Hex Map - S 240° 7 12
5 S → J Hex Map - S Hex Map - J 180° 7 9
6 J → L Hex Map - J 60° Hex Map - L 240° 7 10
7 L → P Hex Map - L 16 Space Strip - P 180° 5 10
8 E → Rubble Hex Map - E 60° Tavern - Rubble 240° 6 7
9 P → Water 16 Space Strip - P 330° Ending - Water 180° 3 7


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