Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/8/2026 11:36:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0f265f492e904b9ea26058cb8db6f719

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 529
Difficulty: Very Difficult
Map Difficulty Score: 544.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number M Jungle Blockade 1 G Sand Blockade 2 Q K F Rubble Blockade 3 J Jungle Blockade 5 O D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 60° (1x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 529 298 147
49%
42
14%
21
7%
6
2%
44
15%
8
3%
30
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - M (502, -234) 0° (0x) 120° 92.0
4 Blockade - Sand Blockade 2 (935, -493) 300° (5x) on top -
5 Hex Map - G (1050, -390) 60° (1x) 70.0
6 16 Space Strip - Q (960, 0) 180° (3x) 26.0
7 Hex Map - K (868, 388) 60° (1x) 60° 62.0
8 Blockade - Rubble Blockade 3 (1397, 4) 240° (4x) on top -
9 Hex Map - F (1507, 387) 60° (1x) 60° 70.0
10 Blockade - Jungle Blockade 5 (1714, 549) 240° (4x) on top -
11 Hex Map - J (1824, 932) 60° (1x) 60° 59.0
12 16 Space Strip - O (2322, 1093) 180° (3x) 60° 38.0
13 Hex Map - D (2823, 1247) 120° (2x) 30° 69.0
14 Ending - Jungle (3008, 1569) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 5 6
2 M → G Hex Map - M 120° Hex Map - G 300° 3 4
3 G → Q Hex Map - G 16 Space Strip - Q 180° 5 6
4 Q → K 16 Space Strip - Q Hex Map - K 180° 7 12
5 K → F Hex Map - K 60° Hex Map - F 240° 1 2
6 F → J Hex Map - F 60° Hex Map - J 240° 1 3
7 J → O Hex Map - J 60° 16 Space Strip - O 240° 4 6
8 O → D 16 Space Strip - O 60° Hex Map - D 240° 4 6
9 D → Jungle Hex Map - D 30° Ending - Jungle 240° 3 8


Generated with v9.2.4