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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/23/2026 9:18:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0f48da48ecbf46ebb3073f29fc4c4c2b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 427
Difficulty: Difficult
Map Difficulty Score: 196.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number U Jungle Blockade 5 K Water Blockade 4 X Rubble Blockade 6 Q P F S Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
10 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
11 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 427 264 118
45%
56
21%
7
3%
5
2%
34
13%
7
3%
17
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - U (456, -312) 120° (2x) 60°, 180° 77.0
4 Blockade - Water Blockade 4 (801, -384) 240° (4x) on top -
5 Hex Map - K (911, -1) 240° (4x) 60° 62.0
6 Blockade - Rubble Blockade 6 (1256, -73) 240° (4x) on top -
7 Hex Map - X (1366, 310) 60° (1x) 60° 69.0
8 16 Space Strip - Q (1616, 659) 240° (4x) 60° 26.0
9 16 Space Strip - P (1754, 892) 60° (1x) 26.0
10 Hex Map - F (1646, 1395) 0° (0x) 69.0
11 Blockade - Jungle Blockade 1 (1825, 1413) 180° (3x) on top -
12 Hex Map - S (1693, 1938) 0° (0x) 30° 55.0
13 Ending - Water (1878, 2260) 30° (1x) - -
14 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 7 10
2 U → K Hex Map - U 60° Hex Map - K 240° 7 12
3 K → X Hex Map - K 60° Hex Map - X 240° 7 15
4 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 5 9
5 Q → P 16 Space Strip - Q 60° 16 Space Strip - P 240° 7 15
6 P → F 16 Space Strip - P Hex Map - F 180° 4 9
7 F → S Hex Map - F Hex Map - S 180° 3 6
8 U → Rubble Hex Map - U 180° Tavern - Rubble 5 8
9 S → Water Hex Map - S 30° Ending - Water 240° 3 7


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