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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/21/2026 4:08:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0f6b99261b8f442683ffa507b29bb4b5

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 355
Difficulty: Easy
Map Difficulty Score: 92.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number N Sand Blockade 2 X Rubble Blockade 3 T Jungle Blockade 1 U Rubble Blockade 6 C Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 355 233 86
37%
47
20%
7
3%
6
3%
48
21%
3
1%
11
5%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 60° (1x) 120°, 60° 49.0
4 Blockade - Rubble Blockade 3 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1348, -73) 240° (4x) on top -
7 Hex Map - T (1458, 310) 0° (0x) 60° 75.0
8 Blockade - Rubble Blockade 6 (1803, 238) 240° (4x) on top -
9 Hex Map - U (1913, 621) 240° (4x) 77.0
10 Blockade - Jungle Blockade 5 (2001, 639) 180° (3x) on top -
11 Hex Map - C (1869, 1164) 180° (3x) 330° 41.0
12 Ending - Jungle (1684, 1486) 330° (6x) - -
13 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → X Hex Map - N 120° Hex Map - X 300° 7 10
3 X → T Hex Map - X 60° Hex Map - T 240° 7 13
4 T → U Hex Map - T 60° Hex Map - U 240° 5 8
5 U → C Hex Map - U Hex Map - C 180° 5 7
6 N → Sand Hex Map - N 60° Tavern - Sand 240° 6 7
7 C → Jungle Hex Map - C 330° Ending - Jungle 180° 3 6


Generated with v11.2.9