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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/12/2026 8:55:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0fbba738f46c4a13a50d729db93bcb3a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 385.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number Q I N Rubble Blockade 6 K Water Blockade 4 G Jungle Blockade 1 D Rubble Blockade 3 P F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 495 298 153
51%
58
19%
14
5%
5
2%
43
14%
7
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 16 Space Strip - Q (430, 274) 300° (5x) 60° 26.0
3 Hex Map - I (774, 699) 180° (3x) 300° 80.0
4 Blockade - Rubble Blockade 6 (743, 702) 120° (2x) on top -
5 Hex Map - N (364, 1089) 120° (2x) 49.0
6 Blockade - Water Blockade 4 (543, 1107) 180° (3x) on top -
7 Hex Map - K (411, 1632) 180° (3x) 62.0
8 Blockade - Jungle Blockade 1 (681, 1650) 180° (3x) on top -
9 Hex Map - G (549, 2175) 60° (1x) 70.0
10 Blockade - Rubble Blockade 3 (637, 2193) 180° (3x) on top -
11 Hex Map - D (505, 2718) 0° (0x) 300° 69.0
12 16 Space Strip - P (208, 3223) 60° (1x) 26.0
13 Hex Map - F (191, 3726) 180° (3x) 30° 70.0
14 Ending - Water (376, 4048) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 4 6
2 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 3 6
3 I → N Hex Map - I 300° Hex Map - N 120° 5 6
4 N → K Hex Map - N Hex Map - K 180° 7 10
5 K → G Hex Map - K Hex Map - G 180° 5 8
6 G → D Hex Map - G Hex Map - D 180° 5 7
7 D → P Hex Map - D 300° 16 Space Strip - P 120° 1 3
8 P → F 16 Space Strip - P Hex Map - F 180° 1 2
9 F → Water Hex Map - F 30° Ending - Water 240° 3 7


Generated with v11.2.8