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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/13/2026 2:45:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1080667f309e4e4e919a8ab40902edec

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Difficult
Map Difficulty Score: 220.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number C Jungle Blockade 5 M Rubble Blockade 6 K Rubble Blockade 3 E Sand Blockade 2 P J Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 422 261 117
45%
48
18%
14
5%
5
2%
35
13%
6
2%
36
14%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 120° (2x) 180° 41.0
4 Blockade - Rubble Blockade 6 (769, -752) 0° (0x) on top -
5 Hex Map - M (637, -777) 0° (0x) 180° 91.0
6 Blockade - Rubble Blockade 3 (540, -1295) 0° (0x) on top -
7 Hex Map - K (408, -1320) 120° (2x) 180° 62.0
8 Blockade - Sand Blockade 2 (584, -1838) 0° (0x) on top -
9 Hex Map - E (452, -1863) 180° (3x) 120° 70.0
10 16 Space Strip - P (886, -2138) 240° (4x) 60° 26.0
11 Hex Map - J (1097, -1713) 0° (0x) 58.0
12 16 Space Strip - Q (1255, -1208) 60° (1x) 330° 26.0
13 Ending - Jungle (1090, -926) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → M Hex Map - C 180° Hex Map - M 7 8
3 M → K Hex Map - M 180° Hex Map - K 7 11
4 K → E Hex Map - K 180° Hex Map - E 6 10
5 E → P Hex Map - E 120° 16 Space Strip - P 300° 4 7
6 P → J 16 Space Strip - P 60° Hex Map - J 240° 5 9
7 J → Q Hex Map - J 16 Space Strip - Q 180° 3 6
8 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 7


Generated with v11.2.9