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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/7/2026 11:24:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1081bc9484eb46828221e095c6b3c9b8

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 268.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number H Jungle Blockade 1 I Rubble Blockade 6 N Jungle Blockade 5 D Sand Blockade 2 O F K Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 473 283 146
52%
51
18%
14
5%
5
2%
46
16%
6
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 0° (0x) 120° 60.0
4 Blockade - Rubble Blockade 6 (935, -493) 300° (5x) on top -
5 Hex Map - I (1050, -390) 240° (4x) 80.0
6 Blockade - Jungle Blockade 5 (1411, -372) 180° (3x) on top -
7 Hex Map - N (1279, 153) 300° (5x) 49.0
8 Blockade - Sand Blockade 2 (1549, 171) 180° (3x) on top -
9 Hex Map - D (1417, 696) 300° (5x) 60° 69.0
10 16 Space Strip - O (1823, 1013) 0° (0x) 38.0
11 Hex Map - F (1640, 1401) 0° (0x) 300° 70.0
12 Blockade - Rubble Blockade 3 (1609, 1404) 120° (2x) on top -
13 Hex Map - K (1230, 1791) 0° (0x) 270° 62.0
14 Ending - Jungle (860, 1791) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 7 11
2 H → I Hex Map - H 120° Hex Map - I 300° 5 8
3 I → N Hex Map - I Hex Map - N 180° 3 4
4 N → D Hex Map - N Hex Map - D 180° 5 7
5 D → O Hex Map - D 60° 16 Space Strip - O 240° 3 5
6 O → F 16 Space Strip - O Hex Map - F 180° 5 9
7 F → K Hex Map - F 300° Hex Map - K 120° 5 7
8 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 8


Generated with v11.2.6