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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/16/2026 2:27:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=10857b9f62344388b35f9b70a62ceea8

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 269.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number V Sand Blockade 2 X Jungle Blockade 1 K Jungle Blockade 5 F Water Blockade 4 M Rubble Blockade 3 T Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 489 271 121
45%
52
19%
18
7%
7
3%
27
10%
9
3%
13
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - V (410, -390) 0° (0x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 1 (709, -384) 240° (4x) on top -
5 Hex Map - X (819, -1) 180° (3x) 69.0
6 Blockade - Jungle Blockade 5 (1089, 17) 180° (3x) on top -
7 Hex Map - K (957, 542) 180° (3x) 60° 62.0
8 Blockade - Water Blockade 4 (1256, 548) 240° (4x) on top -
9 Hex Map - F (1366, 931) 0° (0x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1803, 703) 240° (4x) on top -
11 Hex Map - M (1913, 1086) 0° (0x) 91.0
12 Blockade - Rubble Blockade 6 (2183, 1104) 180° (3x) on top -
13 Hex Map - T (2051, 1629) 60° (1x) 330° 75.0
14 Ending - Jungle (1866, 1951) 330° (6x) - -
15 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 7
2 V → X Hex Map - V 60° Hex Map - X 240° 5 12
3 X → K Hex Map - X Hex Map - K 180° 5 13
4 K → F Hex Map - K 60° Hex Map - F 240° 5 8
5 F → M Hex Map - F 60° Hex Map - M 240° 1 2
6 M → T Hex Map - M Hex Map - T 180° 3 5
7 V → Sand Hex Map - V 180° Tavern - Sand 6 10
8 T → Jungle Hex Map - T 330° Ending - Jungle 180° 3 6


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