Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 8:52:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=10c1747f6beb45fa980bc1d742225e29

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 548
Difficulty: Very Difficult
Map Difficulty Score: 318.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number X Rubble Blockade 3 U Jungle Blockade 5 T Jungle Blockade 1 M Sand Blockade 2 L Rubble Blockade 6 J Water Blockade 4 H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 548 308 123
40%
52
17%
19
6%
9
3%
55
18%
8
3%
17
6%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 240° (4x) 120°, 300° 69.0
4 Blockade - Jungle Blockade 5 (980, -104) 300° (5x) on top -
5 Hex Map - U (1095, -1) 240° (4x) 77.0
6 Blockade - Jungle Blockade 1 (1365, 17) 180° (3x) on top -
7 Hex Map - T (1233, 542) 180° (3x) 75.0
8 Blockade - Sand Blockade 2 (1503, 560) 180° (3x) on top -
9 Hex Map - M (1371, 1085) 0° (0x) 300° 91.0
10 Blockade - Rubble Blockade 6 (1340, 1088) 120° (2x) on top -
11 Hex Map - L (961, 1475) 240° (4x) 240° 69.0
12 Blockade - Water Blockade 4 (927, 979) 60° (1x) on top -
13 Hex Map - J (552, 1086) 180° (3x) 300° 58.0
14 Hex Map - H (142, 1476) 180° (3x) 270° 59.0
15 Ending - Jungle (-228, 1476) 270° (5x) - -
16 Tavern - Rubble (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 5 9
2 X → U Hex Map - X 120° Hex Map - U 300° 5 13
3 U → T Hex Map - U Hex Map - T 180° 5 7
4 T → M Hex Map - T Hex Map - M 180° 5 6
5 M → L Hex Map - M 300° Hex Map - L 120° 5 8
6 L → J Hex Map - L 240° Hex Map - J 60° 5 6
7 J → H Hex Map - J 300° Hex Map - H 120° 5 8
8 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 9
9 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 8


Generated with v6.10.6