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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/7/2026 11:17:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=11002f12a1e643a1a9bcd46bfe226427

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 447
Difficulty: Difficult
Map Difficulty Score: 213.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K Rubble Blockade 3 X Sand Blockade 2 R D P V T Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 447 263 114
43%
66
25%
12
5%
6
2%
30
11%
7
3%
4
2%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 300° (5x) 60°, 180° 62.0
4 Blockade - Sand Blockade 2 (709, -384) 240° (4x) on top -
5 Hex Map - X (819, -1) 180° (3x) 69.0
6 16 Space Strip - R (820, 389) 180° (3x) 33.0
7 Hex Map - D (728, 777) 60° (1x) 68.0
8 16 Space Strip - P (704, 1282) 60° (1x) 60° 26.0
9 Hex Map - V (1007, 1551) 120° (2x) 60° 73.0
10 Blockade - Rubble Blockade 6 (1306, 1557) 240° (4x) on top -
11 Hex Map - T (1416, 1940) 180° (3x) 90° 75.0
12 Ending - Water (1786, 1940) 90° (2x) - -
13 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 5 8
2 K → X Hex Map - K 60° Hex Map - X 240° 5 9
3 X → R Hex Map - X 16 Space Strip - R 180° 6 13
4 R → D 16 Space Strip - R Hex Map - D 180° 5 9
5 D → P Hex Map - D 16 Space Strip - P 180° 4 6
6 P → V 16 Space Strip - P 60° Hex Map - V 240° 7 14
7 V → T Hex Map - V 60° Hex Map - T 240° 2 4
8 K → Sand Hex Map - K 180° Tavern - Sand 6 10
9 T → Water Hex Map - T 90° Ending - Water 300° 3 6


Generated with v8.1.8